Nostromo
NOSTROMO, a roguelike made for the 7DRL challenge. I attempted to meet the Berlin Interpretation as best I could while trying to remain in the small scope I had set for myself in the limited time I had.
CONTROLS
- WASD or Arrow Keys to Move (4 directional Movement)
- Space Bar to pass turn
- M to mute and unmute audio
- E to use Oxygen tank
- Esc - Return to Main Menu, Close program when in the main menu
OBJECTIVE
You answered the distress beacon of the merchant vessel Ulysses only to find the crew dead and the oxygen-depleted. Haunting the halls of the derelict ship is a vicious and previously unknown lifeform. Now you must escape down to the tenth level and find the emergency escape pods before your oxygen is depleted or worse.
Key
Smiley Face - That's you!
Є - the xenomorph lifeform
02 - oxygen tanks
> - level exits
Status | Prototype |
Platforms | HTML5 |
Author | WhoReallyCaresGames |
Made with | Unity |
Tags | 2D, Horror, Perma Death, Pixel Art, Roguelike, Roguelite, Space, Survival Horror, Turn-based, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Color-blind friendly |
Download
Click download now to get access to the following files:
Development log
- Oxygen Levels Critical!Jun 21, 2022
- DISTRESS CALL RECEIEVED!Mar 24, 2022
Comments
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Neat little game. Loved the font style.
It seems there is a bug that when i return to the menu pressing ESC, i can't restart a new game. The HUD doesn't adapt to the windowed screen.
I think that the combination of procedural levels and the AI in its pure state makes the game a little too deterministic, but hey, it is a roguelike.
All things said, "This is Ripley, last survivor of the Nostromo, signing off."